![]() There haven’t been many pushover bosses on Heroic difficulty, there hasn’t been any gating, there haven’t been any attunements and such - it has just been one big absolutely brutal grind. Personally I’m not sure what to think of it quite yet.Īll in all, this tier of raiding in my opinion has been the hardest tier of raiding overall. Some good stuff, some bad stuff, some unfinished/buggy stuff, but definitely very stressful. Overall just a very weird raiding experience. Some people got pretty upset after the first sub-10% attempt, finding out that the tactic we used was unintended and hotfixed right afterwards. At these points, we often took theorycrafting breaks even up to an hour before figuring out what exactly we’re supposed to do next. There were still a bunch of hotfixes even between attempts a tactic that could be used to handle a part of the fight wouldn’t just simply work at all on the next and just left us scratching our head. Blizzard however fixed this within an hour or two after receiving the report. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. ![]() There were some absolutely massive bugs that were obvious from the first pull Shadow Orbs sweeping the whole room and killing everyone in the raid. ![]() The encounter itself was quite unfinished, especially on the first few days. Overall we spent five full days theorycrafting, practicing and relearning the fight. This was extremely disappointing, but we just had to suck it up, lick our wounds and push forward. We reached the boss as the second guild in the world. We have just managed to kill Sinestra 25-man in heroic mode.
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